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04-Feb-2018 08:32

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and two different textures to the mix (one " to "glow, the other" after "5.

The management made a general controller" controller Bezier Float ", which is tied to control values ​​Mix Amount (the card MIX) and Self-illumination (the standard material max) 6. I use the ready material, but does not work as realistic.

Need help in creating the correct understanding of glare and reflections. A living example - a modern rear optics all the machines when not lit, one pattern when illuminated - see beautiful glowing pattern.

Hello, I want to create an animated luminous material. I'll tell you how he tried to solve the situation (sorry picture does not attach to the hierarchy): 1.

feature=player_embedd...mp;v=r Cud ZEa BPDk https:// feature=player_embedd...mp;v=Sj SIkl B7F58 https:// Ox Hair); (*) V-Ray RT: Adaptive image sampling based on the Noise threshold did not work correctly; (*) V-Ray RT: Added support for the color mode parameter; (*) V-Ray RT: Camera movement was not updated if motion blur Duration was smaller than 1.0; (*) V-Ray RT: Fixed no motion blur when the rendered frame is the last of the range and the keyframe is beyond the range; (*) V-Ray RT: Fixed progress window update; (*) V-Ray RT: Fixed rendering of scenes containing objects with many primitives and many texture mapping channels at the same time; (*) V-Ray RT: Fixed updating of GI depth parameter; (*) V-Ray RT: Fixed wrong camera field of view with network rendering; (*) V-Ray RT: Hair is rendered with preview counts even when using V-Ray RT as production renderer; (*) V-Ray RT: Rendering was not finished when Don't render (just export) option was enabled; (*) V-Ray RT: The "Scatter coeff" and "Fwd/bck coeff" parameters of VRay Mtl are swapped; (*) V-Ray RT: The "Min shading rate" parameter was not exported to .vrscene files; (*) V-Ray RT: VRay Fur was exported with wrong coordinates instead of the Source object's; (*) V-Ray RT: VRay Hair Mtl was not listed with compatible materials in the material editor; (*) V-Ray RT: VRay Sun was replaced by another object, when linked to it; (*) V-Ray RT: When "dynamic tesselation" was turned on, the hairs UVs were lost; (*) V-Ray RT: When V-Ray RT was used as a production renderer, output images were saved without alpha channel; (*) V-Ray RT GPU: CUDA engine could not render VRay Flakes Mtl unless VRay Car Paint Mtl is was present in the scene; (*) V-Ray RT GPU: Did not fully utilize the GPU after certain noise level was reached; (*) V-Ray RT GPU: Direct light render elements were rendering black if GI depth was 0; (*) V-Ray RT GPU: Falloff texture was rendering wrong (greenish); (*) V-Ray RT GPU: Fixed crash with V-Ray RT GPU on scenes with more than 100 lights; (*) V-Ray RT GPU: Fixed crash with Normal map assigned to Mix map that is assigned to Bump map slot; (*) V-Ray RT GPU: Fixed crash with VRay OSLMtl; (*) V-Ray RT GPU: Fixed handling of environment override maps intensity multipliers; (*) V-Ray RT GPU: Fixed inverted bump effect when using bitmap in VRay Normal Map; (*) V-Ray RT GPU: Fixed memory leak; (*) V-Ray RT GPU: Fixed Fresnel texmap shading; (*) V-Ray RT GPU: Fixed render server crash when changing materials of VRay Proxy; (*) V-Ray RT GPU: Fixed some render elements cause others data shift in the wrong channel; (*) V-Ray RT GPU: Global illumination BF/LC setup was rendering differently than on the CPU; (*) V-Ray RT GPU: Multi/Sub-Object material was not wrapping the IDs for static meshes; (*) V-Ray RT GPU: VRay Mtls bump multiplier was not working with VRay Normal Map; (*) V-Ray mesh exporter: Fixed crash when exporting point clouds with "lowest level point size" Modified features: (*) V-Ray scene converter: Added option to convert the standard cameras to VRay Physical Camera; (*) V-Ray Quick settings: Added preset delete button; (*) VRay Distance Tex: Replaced the texmap preview in the material editor slot with a generic but faster rendering one; (*) VRay Fast SSS2: Added color mode control; (*) VRay Hair Mtl: Added light_multiplier parameter; (*) VRay Mesh Geom: Updated V-Ray SDK example project; (*) VRay OSLMtl/VRay OSLTex: Added support for tweak parameters tooltips display in material editor; (*) VRay OSLMtl/VRay OSLTex: Made the default file extension; (*) VRay Proxy: Added support for UV channels with negative indices; Bug fixes: (*) VRay BPTracer: Fixed a crash in a specific scene; (*) Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off; (*) V-Ray: Added "faces Per Voxel" and "one Voxel Per Mesh" parameters to the .vrmesh exporter; (*) V-Ray: Fixed a crash when reading mip-map levels for non-square textures; (*) V-Ray: Fixed a crash when rendering geometry with incorrect faces; (*) V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur; (*) V-Ray: Fixed a crash when rendering with empty layer as render selection mask; (*) V-Ray: Fixed a crash when switching RT and Production after changing VRay Color parameters while RT was running; (*) V-Ray: Fixed a crash with XMesh having very large surface normals; (*) V-Ray: Fixed a random crash in scenes saved with region rendering enabled; (*) V-Ray: Fixed artifacts when rendering with mapped IOR; (*) V-Ray: Fixed crash with VRay Ptex due to incorrect mesh data; (*) V-Ray: Fixed memory allocation for non-tiled bitmaps; (*) V-Ray: Fixed rare crash with progressive image sampling initialization; (*) V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0; (*) V-Ray: Fixed Embree rendering on machines with lower versions of SSE support; (*) V-Ray: Fixed export of multiple splines to .vrmesh through Max Script; (*) V-Ray: Optimized geometry traversing on multi-core machines; (*) V-Ray: Fixed "No GI on other mattes" option; (*) V-Ray: Fixed "Max ray intensity" not working for the first glossy reflection; (*) V-Ray: Fixed rendering of "Matte for reflect/refraction" objects; (*) .vrscene exporter: Added point cloud export parameters; (*) .vrscene exporter: Fixed animation settings persistence between export sessions; (*) .vrscene exporter: Frame range is not written into .vrscene files when exporting animations; (*) .vrscene exporter: The "Strip paths" option didn't affect VRay Proxy objects; (*) .vrscene exporter: Some options didn't work as expected; (*) V-Ray RT: Animated "focus distance" parameter was not exported; (*) V-Ray RT: Fixed a crash when Active Shade is rendering simultaneously with material editor's swatches; (*) V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel was enabled; (*) V-Ray RT: Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB; (*) V-Ray RT: Fixed the On parameter support for 3ds Max lights; (*) V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong; (*) V-Ray RT GPU: Fixed a crash with animated meshes, during Active Shade session; (*) V-Ray RT GPU: Fixed a crash with animated proxies, during Active Shade session; (*) V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during Active Shade rendering; (*) V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro; (*) V-Ray RT GPU: "Trace depth" parameter was ignored; (*) V-Ray RT CPU: VRay Fast SSS2 with raytraced single scattering and Direct light renders differently from production renderer; (*) V-Ray Standalone: VFB history autosave was always enabled; (*) V-Ray Quick settings: Fixed non-Quick Settings custom presets handling; (*) V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40; (*) V-Ray VFB: Add a #hide keyword to the vfb Control() command to close the VFB after a command is executed; (*) VRay Clipper: Fixed include/exclude with grouped objects and hairs; (*) VRay Fast SSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering; (*) VRay Hair Farm Mod: Fixed a crash when rendering multiple hair instances; (*) VRay Light: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations; (*) VRay Light Meter: Fixed viewport representation in 3ds Max 2015; (*) VRay Ornatrix Mod/VRay Hair Farm Mod: Fixed velocity render element; (*) VRay OSLMtl/VRay OSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous; (*) VRay Physical Camera: Fixed undo of "Guess vert/horiz tilt" buttons; (*) VRay Proxy: Fixed artifacts when rendering with motion blur; (*) VRay Proxy: Prevent unneeded reading proxy particle widths for preview; (*) VRay Stereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window; Bug fixes: (*) V-Ray: "Direct visualization" of the caustics photon map does not work properly with VRay Environment Fog; (*) V-Ray: Freeze at render start with memory frame buffer and very large resolutions; (*) VRay Proxy: Fixed crash with Nitrous in 3ds Max 2015 with a scene created with an older version of V-Ray; (*) VRay Stereoscopic: Fixed crash when outputting Deep EXR with "Previous render" set to anything but "Unchanged"; Modified features: (*) V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file; (*) V-Ray RT: Added lights include/exclude lists support; (*) V-Ray RT: Added statistics when using the VFB; (*) V-Ray RT: Implemented showing Safe Frame when rendering in a viewport; (*) VRay Proxy: Added option to render particles as points; (*) VRay Proxy: Added option to enable/disable Alembic full names support in the visibility lists; (*) VRay Proxy: Added support for hair and particles color channels from Alembic; (*) VRay Proxy: Make the "Animation offset" parameter animatable; (*) VRay Bump2Normal is now included in the V-Ray installation; (*) VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT; (*) VFB: The Lens Effects 3ds Max Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings; (*) VFB: Lens effects - the default glare type changed to "From render camera"; (*) VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only; (*) VRay VRmat Mtl: Material exporter support for VRay Blend Mtl; (*) VRay VRmat Mtl: Material exporter support for Checker and Falloff textures; Bug fixes: (*) Global subdivs multiplier should be able to go down to zero; (*) Hair&Fur/VRay Ornatrix Mod/VRay Hair Farm Mod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden; (*) Fixed a Max Script system exception error when cancelling the creation of a VRay Light from the V-Ray toolbar; (*) Fixed issues with VRay Lights and Fume FX with illumination map; (*) Embree: Fixed a crash with XMesh and motion blur; (*) DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license; (*) DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner; (*) V-Ray: Prevent raw image output, when enabled but empty path is provided; (*) V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists; (*) V-Ray: Reflection/Refraction trace sets were not working in inclusive mode; (*) V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering; (*) V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer; (*) V-Ray RT: Progressive sampler settings were not exported in .vrscene files; (*) V-Ray RT: VRay Particle Tex was not translated; (*) V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer; (*) V-Ray RT: The translucency parameters of VRay Mtl are not exported; (*) V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer; (*) VRay BPTracer: Bucket outlines left in VFB after rendering end; (*) VRay Displacement Mod: Fixed a very slow rendering when Noise texture with animated parameter was used; (*) VRay Clipper: Fixed clipper's material channel ID appearance in Multi Matte render element; (*) VRay GLSLMtl/VRay GLSLTex: Fixed smoothstep output values outside the interpolation range; (*) VRay GLSLMtl/VRay GLSLTex: Newly opened shaders were not added to the recent files history after clearing history; (*) VRay OSLMtl/VRay OSLTex: Newly opened shaders were not added to the recent files history after clearing history; (*) VRay OSLTex: Fixed crash when assigned to dome VRay Light; (*) VRay Proxy: Fixed crash with corrupt .vrmesh files with large number of voxels; (*) VRay Proxy: Fixed wrong rendering of multiple instances with particles/hairs; (*) VRay Proxy: Optimized loading of scene with many Alembic proxies; (*) VRay Proxy: Optimized preview voxel loading routine; (*) VRay Proxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided; (*) VRay Ptex: Changing PTex cache size had no effect on rendering, 100 MB was always used; (*) VRay Ptex: Added an option for turning off anisotropic filtering for PTex textures; (*) VRay Stereoscopic: Rendering shade map sequences could cause crashes; (*) VRay IES: Fixed crash after VRay IES light was created in 3D snap mode and 3ds Max was Reset; (*) VRay Light: Fixed "Lock to dome orientation" option to work for nested textures; (*) VFB: V-Ray did not write .vrimg/files if "Generate preview" was enabled, and "Memory frame buffer" was turned off; (*) VFB: The progressive sampler was not creating a raw .vrimg/file; (*) VFB: The Lens Effects were not applied to images loaded from the history; (*) VFB: The Lens Effects were not stored in the output file; (*) VRay Extra Tex: Cloning VRay Extra Tex element didn't clone the include/exclude list; (*) VRay GLSLMtl/VRay GLSLTex: Ensure all user defined global variables are initialized to zero; (*) VRay GLSLMtl/VRay GLSLTex: Shader source files were not shown in the Asset Tracker; (*) VRay OSLMtl/VRay OSLTex: Shader source files were not shown in the Asset Tracker; (*) vrimg2exr: Fixed batch conversion output names generation; Bug fixes: (*) Fixed more cases of stuck buckets with GI; (*) Wrong render results when using camera DOF and motion blur at the same time; (*) V-Ray RT GPU: Open CL engine was not working; (*) VRay Physical Camera: Fixed camera creation unhides hidden lights; Bug fixes: (*) Fixed stuck buckets due to long GI paths in certain cases; (*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry; (*) Fixed texmap slots of some of the V-Ray texmaps did not refresh immediately when a new map is connected to them; (*) Fixed Na N pixels in certain cases with Noise texture used as displacement map on a large plane; (*) Fixed Na N pixels in certain scenes with 3ds Max Fog atmospheric effect; (*) Fixed Na N pixels when a bump texture returned a Na N normal; (*) Updated DLL version numbers; (*) Improved motion blur raycast accelerator for fast rotating objects; (*) Fixed rare crashes when preparing scenes with many mesh lights; (*) VRay Ornatrix Mod and VRay Hair Farm Mod: Fixed different dynamic tessellation with and without motion blur; (*) VRay Physical Camera: LENS files were not auto-transferred for DR; (*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors; (*) VFB: Color balance and HSL corrections were applied after display corrections like s RGB instead of before; (*) VFB: Fixed crash with curve color correction when there were Na N pixels in the image; (*) VFB: Color balance correction could produce strange results with HDR colors; (*) VFB: Fixed crash with deep output in certain situations; (*) VFB: Fixed global presets loading the s RGB/ICC button state; (*) VFB: Fixed a crash when loading image after 3ds Max reset; (*) VFB: Lens effects were applied twice when changing the Mode and Type settings; (*) VFB: Lens effects were not applied on images loaded from the VFB history; (*) VRay Hair Mtl: Fixed cut-off look of the material in the Material Editor; (*) Render mask: Further improvements with multithreading; (*) Render mask: Disabled GI preview to prevent artifacts along the selection borders; (*) VRay Clipper: Fixed unexpected behavior when linked to other objects; (*) VRay Map: Artifacts with environment override in the texture; (*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames; (*) V-Ray RT CPU: Stereo mode did not work correctly; (*) V-Ray RT GPU: Crash when trying to render an object with GLSL material; (*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections; (*) V-Ray RT GPU: Fixed bump mapping with tiled texture; Bug fixes: (*) Render mask: Improved performance with threads number scaling; (*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4; (*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor; (*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR; (*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled; (*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems; (*) Fixed Na N pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment; (*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled; (*) VRay HDRI: did not work with the Default Scanline renderer with mapping channels different from 1; (*) VRay User Color/VRay User Scalar: User properties for standalone plugin were not read correctly; (*) VRay VRmat Mtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor; (*) VRay Light Mtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on; (*) VRay Object Select: Fixed displaying of include/exclude lists editor on vray VFB check/uncheck; (*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur; (*) V-Ray RT: VRay HDRI was not working as bump map; (*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion blur enabled; (*) V-Ray RT GPU: Fixed driver crash with dynamic motion blurred geometry; (*) V-Ray RT GPU: Fixed artifacts with area lights; Bug fixes: (*) Installer: Fixed previous installation license settings acquisition, local license was assumed always; (*) Render mask: Fixed rendering with DR; (*) "V-Ray VFB" quad menu command was not showing the VFB in Active Shade mode; (*) V-Ray: Fixed handling of tiled textures with mip-map levels that fit into one tile as produced by txmake; (*) V-Ray: Fixed rare crash when cancelling a render with tiled textures; (*) V-Ray: The render region height parameter was not always updated correctly when locked to the width; (*) VRay HDRI: Fixed slower reading of Open EXR files compared to previous V-Ray versions; (*) VRay HDRI: Fixed a crash with PSD textures with all layers hidden; (*) VRay Mtl Wrapper: Fixed crash when a Multi/Sub-Object material is used as a base material; (*) VRay BPTracer: Fixed rendering of camera motion blur; (*) VRay GLSLMtl/VRay GLSLTex: Fixed crash with "discard" statement when using uniform global variables; (*) VRay OSLMtl/VRay OSLTex: Reverted to OSL 1.3 as some input parameters were not updated properly; (*) VRay Light Select: Fixed erroneously disabled Remove button when more than one VRay Light Select render elements were present; (*) VRay Fake Fresnel: Moved to the V-Ray category for textures; (*) VRay Proxy: Fixed proxy selection in viewport, objects behind were selected instead; (*) V-Ray RT: Fixed rendering of animated materials attached to Multi/Sub-Object material; (*) V-Ray RT GPU: Fixed incorrect mapping of baked procedural textures; (*) V-Ray RT GPU: VRay Dirt in VRay Extra Tex render element did not render properly; (*) imapviewer: Reduced the number of messages that are printed to the standard output when merging large irradiance map files; New features: (*) A V-Ray toolbar provides quick access to common V-Ray features; (*) Redirected all help links to the new official help web site; (*) V-Ray RT CPU: Support for VRay Dirt, VRay Fast SSS2, VRay Skin Mtl materials; (*) VRay Environment Fog: Added an option for deep output to Open EXR 2 and files; (*) ply2vrmesh: Added ability to convert particles from Alembic files to .vrmesh files; Modified features: (*) For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (f.e.

vrender2014.dlr, vray2014etc); (*) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing; (*) Hair&Fur properties are taken from the source object (except the "Renderable" property); (*) Exposed in the UI the option for direct visualization of caustics calculations; (*) Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler; (*) When the maximum transparency level is reached, return the environment color rather than black; (*) VRay Skin Mtl: The material now respects the global "Linear workflow" option; (*) VRay Metaball Tex renamed to VRay Particle Tex and can be used to read colors from Alembic particles; (*) VRay Light: Removed the "Ignore light normals" from the UI; (*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode; (*) V-Ray RT GPU: Use different GPU code depending on the features used in the scene; (*) V-Ray RT GPU: Faster loading of textures; (*) VRay Physical Camera: Bitmap aperture now has "affect exposure" option; (*) VRay Proxy: Added an option to force remap mapping channels so that they always start from 1; (*) VRay HDRI: Added a "View image" button that opens a 3ds Max bitmap buffer with the texture; (*) VRay HDRI: Added support for single-channel TIFF and .tx/files; (*) VRay Light: Dome lights are now always created with intensity 1.0 instead of the default 30; (*) VFB: The numpad 1-9 keys can also be used to switch between recent images; (*) VFB: Ability to load arbitrary file formats; (*) VFB: Clicking on a slider for HSL, color balance or brightness/contrast now sets the value; (*) VFB: A color correction rollout can now be hidden or expanded by clicking on its title; (*) VRay Physical Camera: Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively; (*) VRay Physical Camera: Added an option to prevent custom bitmap aperture from affecting exposure; Bug fixes: (*) Different buckets with probabilistic lights and DR; (*) VRay IES: Lights with different power from the default could produce different buckets in DR; (*) VRay IES: Fixed slow rendering compared to V-Ray 2.x; (*) VRay Proxy: Alembic particles didn't work correctly with irradiance map and motion blur; (*) VRay Proxy: Alembic particles rendered black with light cache enabled; (*) VRay Proxy: Velocity render element didn't work with Alembic hair and particles; (*) VRay Light: Fixed an issue with spherical lights when "Use texture" was enabled; (*) VRay Light: The options for previewing the directional parameter were not grayed out for non-rectangle lights; (*) VRay Light: Fixed a glitch when creating dome lights; (*) VRay Light: Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0; (*) VRay Light: When looking through a sphere light, black parts of the geometry could appear; (*) VRay Light: Fixed issues with dome lights with the "Lock to dome orientation" option enabled; (*) VRay Light: Textured dome lights could appear pixelated to the camera and in reflections; (*) Hair&Fur: Mapped scale of Hair&Fur could take the entire RAM; (*) VRay Hair Farm Mod: Fixed flickering with motion blur when the hairs change the number of knots between frames; (*) VRay HDRI: Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled; (*) VRay HDRI: Lists all supported image formats by default; (*) VFB: Fixed a crash when trying to apply lens effects to an image loaded from the VFB history; (*) VFB: The HSL and color balance corrections were not saved in the 3ds Max scene; (*) VFB: Some of the new color corrections were not taken in account when displaying corrected pixel info; (*) VFB: The curves were not updated properly if the numerical input fields were used; (*) VFB: HSL color correction didn't work unless there is at least one other correction enabled; (*) V-Ray RT: Fixed mixed up materials with Rail Clone objects; (*) V-Ray RT: Fixed issues with animated proxy objects; (*) V-Ray RT: Support for VRay Bump Mtl; (*) V-Ray RT: Fixed crashes and corrupted 3ds Max window after closing Active Shade in 3ds Max 2014 with Enhanced Menus enabled; (*) V-Ray RT: Right-click menu in Active Shade could be flooded with "Missing" entries; (*) V-Ray RT: The scene translation time was counted as render time; (*) V-Ray RT: Wrong Z-depth render element with the "invert z-depth" option enabled; (*) V-Ray RT CPU: Fixed a crash with animated displacement; (*) V-Ray RT CPU: Fixed incorrect results with tags; (*) V-Ray RT GPU: Fixed crashes when starting rendering; (*) V-Ray RT GPU: Forest Pro did not work correctly; (*) V-Ray RT GPU: Reflection environment and background were added randomly to a light select element; (*) V-Ray RT GPU: Invisible lights affected the Z-Depth render element; (*) V-Ray RT GPU: Fixed artifacts with Multi/Sub material and VRay Normal Map on Forest Pro objects; (*) V-Ray RT GPU: The "compensate camera exposure" option for the VRay Light Mtl material didn't work; (*) The "Max ray intensity" parameter could introduce color shifts; (*) Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached; (*) DR: Saving of servers inside the scene file did not work; (*) DR: Fixed multiple transfers of assets with Unicode characters; (*) DR: Missing assets could incorrectly prevent other assets from being transferred to the render servers; (*) VRay Metaball: Fixed a crash when a velocity render element was present in the scene; (*) Render mask: Irradiance map was calculated even for parts of the image not covered by the mask; (*) Embree: V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt; (*) Some V-Ray materials did not generate proper material IDs; (*) Fixed crash with Fume FX render elements; (*) Added support for alpha channel from Fume FX render elements; (*) VRay Skin Mtl: The primary reflection glossiness map didn't work, just the numeric value; (*) VRay OCIO: The file was not read correctly if the system decimal symbol was comma; (*) VRay Light Meter: Fixed incorrect results due to probabilistic light sampling; New features: (*) VRay Skin Mtl material; (*) VRay Proxy: Initial support for particles in Alembic files; (*) VFB: New color corrections - contrast, HSL, color balance; (*) VRay Ornatrix Mod and VRay Hair Farm Mod: Added options for dynamic view-dependent hair tesselation; (*) VRay Option Re: Added an option to save three-channel alpha in deep Open EXR 2 files for compatibility with Houdini; (*) VRay User Color and VRay User Scalar textures for reading data directly from a Node's User Properties; (*) V-Ray RT: Support for Rail Clone instancing; Modified features: (*) Right-click on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views; (*) Updated to Embree 2.0; (*) VRay OCIOTex: Added an "auto" option to try and automatically convert textures to linear space; (*) VRay VRmat Mtl: Added a preview of the currently selected .vrmat/.vismat material in the Open File dialog when browsing for a file; (*) VRay VRmat Mtl: Added and as valid texture file names; (*) VRay Multi Sub Tex: Added an option to preserve the alpha of the sub-textures; (*) VRay Fur: Ability to specify face material ID for the hairs; (*) V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled; (*) VRay Clipper: Added an option to exclude the light coming in result of cutted geometry; (*) .vrscene exporter: Make .vrscene exporter's Export and render button render the whole sequence; (*) VRay Ornatrix Mod and VRay Hair Farm Mod: Implement global hair tree support; (*) Support for %d and %0nd tags in file names for irradiance maps, light caches, photon maps and caustics maps; (*) VRay Light: More robust sampling of small rectangle lights; (*) VRay Hair Mtl: Reduced noise on transparent hairs; (*) VRay GLSLMtl and VRay GLSLTex: Added the ability to type a shader directly in the Material Editor; (*) VRay GLSL: Added a __VRAY_HOST__ macro that expands to the version of vray.dll; (*) Quick settings: Added the possibility to save custom presets; (*) VFB: Multithreaded file save with the "Split channels" option is disabled due to instabilities; (*) VRay Fake Fresnel: Now exposed in the UI; (*) V-Ray RT: Improved refresh rate and responsiveness; Bug fixes: (*) 3.0 slower than 2.4 in some cases; (*) VFB: Color clamp button selection state not saved when button not pushed; (*) VFB: The UI colors should match the 3ds Max color scheme; (*) VRay Distance Tex: Setting tex_inside_separate_on:true for a VRay Distance Tex constructor from Max Script causes system exception; (*) Unnecessary repeated asset transfer after a texture is changed once; (*) VRay Car Paint Mtl and VRay Flake Mtl: Wrong material name in info message in 3ds Max 2013 and later; (*) VRay Hair Info Tex: Did not work properly with Hair&Fur; (*) DR: Render servers failed to join a DR render; (*) VRay BPTracer: Image rendered with BDPT turns black when Glare effect is applied; (*) Hair&Fur: The "Visible to camera " option for distribution object was not inherited by Hair&Fur; (*) VRay VRmat Mtl: Fixed issues with non latin characters in VRMat material; (*) VRay VRmat Mtl: Correct default values for Tex Cloth; (*) VRay VRmat Mtl: Loading some .vrmat files in scene caused 3ds Max to crash; (*) VRay VRmat Mtl: The vrmat editor preview should have gamma 2.2 applied; (*) VRay Light Mtl is black in Multi Matte render element when using material ID; (*) Reflection/Refraction exclude lists in the V-Ray object properties didn't work with groups; (*) VRay Light: Fixed issues with targets when creating new lights; (*) VRay IES: Fixed a rare crash when loading scenes with VRay IES; (*) Fixed rare crash with progressive sampler; (*) Some bake elements has duplicate class names of other plugins; (*) Render mask did not work with the VRay Stereoscopic helper; (*) VRay Proxy: Fixed issues with Alembic with dynamic topology and visibility lists; (*) VRay Mtl: "Affect all channels" didn't work with glossy reflections for some render elements; (*) VRay Clipper: Strange result when used on Editable Poly with intersecting attached elements; (*) VRay Sun: Should return the true intensity in the viewport if VRay Exposure Control is active in Nitrous; (*) VRay Fur: Fixed crash when accidentally rendering with the scanline renderer; (*) Render mask: Drag and drop of textures to the render mask button was not working; (*) VFB: When opening a scene with bloom/glare masks turned on, lens effects were not applied after the first rendering; (*) VRay Metaball: Negative particles rendered as positive; (*) Artifacts with motion blur and shutter efficiency less than 1.0; (*) V-Ray RT: Swirl texture prevented V-Ray RT from starting; (*) V-Ray RT: Rendering production while RT was running in VFB would lock RT properties until VFB is closed; (*) V-Ray RT: Saving images from V-Ray RT as production renderer didn't work with the V-Ray VFB enabled; (*) V-Ray RT GPU: Fixed issues with Multi/Sub-object materials on dynamic geometry (instances); New features: (*) DR settings: Option to exclude the local machine from DR rendering; (*) DR settings: Options to automatically transfer and cache render assets to the DR servers (3ds Max 2010 and later); (*) VRay Fast SSS2: Raytraced mode for multiple scattering; (*) VRay HDRI: Added an option for ground environment projection; (*) VRay Proxy: Support for Alembic 1.5; (*) VRay Proxy: Ability to specify starting path in Alembic files; (*) VRay Displacement Mod: Support for Ptex object-space vector displacement; (*) Lens analyzer: Ability to analyze distortion in arbitrary images; (*) Render mask: Added two new modes: include/exclude list and by layer name; (*) VFB: Option to automatically save each render in the history (enabled from the VFB history options dialog); (*) The full version of V-Ray Standalone is now included in the installation; (*) Added a new camera type "Spherical panorama" for equirectangular panoramas (similar to "Spherical" but allows manual control of the vertical FOV); Modified features: (*) VRay Physical Camera: Newly created objects are named "VRay Cam001" etc; (*) VRay HDRI: Faster shutting down of 3ds Max when "clear on render end" for tiled textures is disabled; (*) VRay Mtl and VRay Fast SSS2: Print information about which materials require prepass interpolation maps; (*) VRay IES: The light dimensions are now shown in scene units in the UI; (*) "Reinhard" color mapping is now the default color mapping mode; (*) Added per-object motion blur duration setting in the V-Ray object properties dialog; (*) V-Ray RT: Now uses the V-Ray VFB when enabled in the production renderer; (*) V-Ray RT: Up to 5x faster initial scene transfer to render servers; (*) V-Ray RT: Automatic asset transfer to the render servers; (*) V-Ray RT GPU: Reduced noise on VRay Blend Mtl materials; (*) VRay Proxy: The default preview mode is "preview from file (faces)" as it's faster in Nitrous; (*) Embree: Now is always compiled with pure SSE2 so that it works on older hardware; Bug fixes: (*) Hair&Fur: Multiple Hair&Fur materials swap randomly between different modifier instances in the same stack; (*) Hair&Fur: Crashes with VRay Light Mtl material; (*) VRay Proxy: Preview was always as faces instead of edges in Nitrous; (*) VRay Proxy: Alembic hair preview could not be selected in the viewport; (*) VRay Physical Camera: Greyed out "Autogrid" in latest builds; (*) Quick settings: Slow update when changing the shading quick settings if render globals are open; (*) VRay OSLMtl and VRay OSLTex: Problems with OSL shaders with ',' as the system decimal symbol; (*) VRay HDRI and VRay Proxy: Convert file paths to UNC option didn't work for these; (*) VRay HDRI: The Browse button does not work if the texture file name contains tag; (*) VRay HDRI: The "Show Map in Viewport" button was not working; (*) VRay Fast SSS2: Phase Function = 1 produced Na N pixels; (*) VRay BPTracer: Crash when rendering VRay Metaball objects; (*) VRay BPTracer: Materials with glossiness less than 1.0 rendered incorrectly; (*) VRay Stereoscopic: Stereoscopic rendering through shade maps was not working in beta 1.1; (*) VRay Metaball: Fixed crashes when rendering with the V-Ray VFB; (*) VRay Metaball: Incorrect renders with the irradiance map; (*) VRay Metaball: Incorrect surface normals in some cases; (*) VRay Metaball: Fixed incorrect motion blur in some cases; (*) VRay Render ID render element: XML output was not correct in 3ds Max 2013 and later due to Unicode; (*) V-Ray object properties: Fixed incorrect setting of properties when multiple objects are selected; (*) VFB: The entire history was reloaded when saving an image into the history; (*) The V-Ray caustics Auto save option is errorneously named casutics_auto Save in Max Script; (*) Fixed override issue with V-Ray object properties when selecting multiple objects; (*) The V-Ray log file was not redirected properly when loading a scene with modified log file path; (*) No shadows behind glass with "cast shadows" disabled; (*) VRScene exporter didn't work for SSS2 materials; (*) Deep Open EXR 2 files continued to be written even after a render has been cancelled; (*) Distributed rendering didn't work after rendering with V-Ray RT; (*) Fixed crash with multithreaded saving of render elements when using the "split render channels" option; Modified features: (*) VRay VRmat Mtl: The material can now read and render materials from .vrscene files; (*) VRay HDRI can now load unlimited number of Open EXR tiled texture files; (*) VRay Mtl: The default value for the cutoff parameter is now 0.005; (*) V-Ray RT: Added option to disable initial image undersampling; Bug fixes: (*) V-Ray didn't load on Windows XP and Windows Vista; (*) Fixed increased noise compared to V-Ray 2.x in specific situations; (*) Fixed darker GI compared to V-Ray 2.x in specific situation; (*) Fixed darker reflections compared to V-Ray 2.x in specific situations; (*) Fixed freeze or crash with "Separate render channels" option; (*) The "separate channels" file name box did not update correctly; (*) Fixed horizontal line artifacts with the Progressive sampler; (*) Fixed issues with texture baking; (*) Fixed issues with render subset and objects with visibility less than 1.0; (*) Fixed occasional corrupted deep image files; (*) Fixed crash after loading scenes with VRay Environment Fog; (*) Fixed render hang with materials using the Raytrace map; (*) Fixed noise threshold issue with the Progressive sampler; (*) Fixed a crash with probabilistic lights in certain situations involving VRay Light Mtl materials; (*) Embree: Fixed artifacts with transparent surfaces; (*) VRay Hair Info Tex: Support for hair colors from Alembic files; (*) VRay Open Color IO texture: various fixes; (*) VRay BPTracer: buckets started where they were last cancelled; (*) VRay Proxy: fixed a viewport display issue with Alembic hair in 3ds Max 2011; (*) VRay Proxy: added multiplier for hair width from Alembic files; (*) VRay Proxy: fixed issues with Alembic files containing meshes with changing topology; (*) VRay BPTracer: fixed black pixels in certain situations; (*) V-Ray RT scene exporter: fixed a problem when exporting VRay Fast SSS2 material; (*) V-Ray RT: Fixed issues with the noise threshold not working correctly; New features: (*) New progressive image sampler; (*) Simplified main renderer user interface: basic/advanced/expert views for some rollouts; help shortcut buttons; (*) Extensive optimizations for render speed, especially when using brute force GI; (*) The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry; (*) Probabilistic light sampling for scenes with many lights; (*) Support for render texture mask and render subset from selected objects; (*) Added reflection/refraction trace sets in the V-Ray object settings dialog; (*) New streamlined installer; (*) VRay Physical Camera: Support for bitmap aperture and optical vignetting; (*) VFB: ability to write deep images (Open EXR 2/vrst/vrsm); (*) VFB: Support for Open Color IO color correction; (*) VFB: Lens effects can be applied directly in the VFB; (*) VRay HDRI: Support for and tags; (*) VRay HDRI: Support for tags in the bitmap file name based on the node user properties; (*) VRay Ornatrix Mod: Optimized rendering and reduced memory usage; (*) VRay Proxy: Ability to render hair from Alembic files; (*) New "Max ray intensity" parameter to help deal with fireflies in glossy reflections; (*) VRay OSLMtl and VRay OSLTex: new material and texture with support for the Open Shading Language; (*) VRay VRmat Mtl material for rendering .vrmat/.vismat files; (*) VRay Fast SSS2: Option for geometry-based sampling for the illumination map; (*) VRay Metaballs: a new geometric object; (*) VRay Clipper: a new geometric object; (*) V-Ray toolbar with a button that shows the Quick Presets window; (*) VRay LUT, VRay ICC and VRay Open Color IO textures; (*) V-Ray RT GPU: Support for most render elements; (*) VRay BPTracer: Initial support for vertex merging; Modified features: (*) VRay Ptex: Updated the Ptex library to the latest version; (*) VRay Ptex: Rewritten the Ptex library texture cache for better multithreading on many-core machines; (*) VFB: Ability to switch between the most recent images in the history using the 1-9 keys; (*) VFB: Ability to switch between render elements in the VFB using Page Up and Page Down; (*) VFB: The history thumbnails in the VFB now have s RGB color correction if the s RGB setting is enabled; (*) VFB: Support for the "track mouse" option in the VFB for stereo renders; (*) VFB: "Compare" button to toggle comparison view on/off; (*) VFB: Add right-click menu on the border for custom border color selection; (*) VRay Exposure Control: Affect the Nitrous viewports in 3ds Max 2013 and later; (*) VRay Mtl: The "fix dark edges" option is now "on" by default for newly created materials; (*) VRay Physical Camera: The "Show cone" option now respects the pixel aspect ratio; (*) VRay Physical Camera: Added an "auto guess vert.

There will be a patch next week that adds a Cube 6x1 camera with stereo support and some minor fixes.

Please tell me whether there are analogues for shader Vire whether podkonnektit ocean lume and not clog your head, or at least how to create something decent with the standard procedural maps. Otdelno of boxing does plain glass, all is well, but the stained glass rising from the spline translate into Editable Poly and ku ku, the third day of agony. Faced with the challenge of creating a realistic mother's plastic bottle!Main image from Chaos Group Gallery, by Peter Guthrie.



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